Announcement

Collapse
No announcement yet.

[Feature Request] Setting Spline Tangents Through Blueprints

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [Feature Request] Setting Spline Tangents Through Blueprints

    Along with the ability to set the location of spline points, I think that the ability to set the tangent of spline points through blueprints would be a good idea.

    There is currently no workaround to this limitation of the spline component that I am aware of at the moment, and this does limit the use of splines in an in-game environment quite a lot.

    For my purposes, I would use the function to make an in-game editor where the player could place roads, more specifically, curved roads. I have learned how to make great looking roads/paths using splines and spline meshes, and now I hope that maybe I can apply that to my in-game editor sometime!

    #2
    Hi DrEllisD,

    This is already quite possible with blueprints. Check out the Learn Tab example Blueprint Splines Track for detailed information on how to set up splines and spline tangents.
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

    Comment


      #3
      In the video that accompanies that example, he mentions at around 1:31:42 that setting the rotation/tangent of spline points is not yet possible in C++ or blueprints. And so, that is what this feature request is about.

      Comment


        #4
        It appears I misunderstood your initial request. You are correct that currently spline tangents cannot be adjusted via blueprints. I have entered a feature request, UE-14752 to be considered by the development staff.
        Adam Davis | Marketplace Support | Epic Games
        How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

        Comment


          #5
          I would also like to have this feature, for runtime generation of procedural maps. Thanks!

          Comment


            #6
            Has this been implemented?

            Comment


              #7
              Originally posted by Zireael07 View Post
              Has this been implemented?
              https://issues.unrealengine.com/issue/UE-14752

              Says here it was finished in 4.9

              Comment

              Working...
              X