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Please add custom hardware cursor support

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    #91
    Originally posted by John Alcatraz View Post
    [MENTION=34245]heimat[/MENTION] [MENTION=14973]Chance Ivey[/MENTION] Thanks, we should probably credit [MENTION=11309]Slavq[/MENTION] for drawing such a sad looking cursor that Nick just couldn't watch any more without feeling too bad for that sad little cursor, so he had to implement it
    Ohh yes, that one really made my day
    Modular Menu System @ UE4 Marketplace: "Build your UMG Menus in Minutes!"
    Marketplace Page | General Discussion | Support Thread | Preview Video

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      #92
      Oh, I'm very glad that my cursor is not sad anymore! You've finally let him in, thank you!

      Originally posted by John Alcatraz View Post
      [MENTION=34245]heimat[/MENTION] [MENTION=14973]Chance Ivey[/MENTION] Thanks, we should probably credit [MENTION=11309]Slavq[/MENTION] for drawing such a sad looking cursor that Nick just couldn't watch any more without feeling too bad for that sad little cursor, so he had to implement it
      Yes, that was my little evil plan, but shhhh

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        #93
        I am really sorry, but i don't find some full instruction for "turn on hardware cursor." I think hint above option Hardware cursor is not enough. I see strange behavior when use hardware cursor. When i run game in viewport, i see default cursor UE(crosshair), not my crosshair and when i minimize UE or just unfocus window, when i return focus back i see my custom cursor That's look very strange and i can't understand reason of this behaviors. When i play game in standalone window, then minimizing or unfocusing don't give any effect and i see default UE cursor yet. Anyone help me find or create full workable instruction for this new feature.

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          #94
          I'm late to the party, but I just want to say thank you to everyone involved in getting this vital feature into the engine, much appreciated

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