Well you can do your own cursor (and this is probably what Epic expected people will do), you just need to make a widget that follows mouse position. You definitely could do that in C++ not sure about blueprints
Well you can do your own cursor (and this is probably what Epic expected people will do), you just need to make a widget that follows mouse position. You definitely could do that in C++ not sure about blueprints
That is not a hardware cursor, but a software-based solution.
Which will become horrible if framerate goes down ...
Again +1 from me, I'm waiting for it since UE 4.2.
Like John said in the first post, it's already done HERE, please Epic, implement this, even as an experimental option!
Comment