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[Request] Blueprints: Possibility to change background grid

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    #16
    Ok so we see this in the next update WOW!!!!

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      #17
      Originally posted by Chris Babcock View Post
      If you go into SNodePanel.cpp, SNodePanel::PaintBackgroundAsLines() is where it is drawn. Take out the code commented horizontal bars and vertical bars and you'll have a dark background without lines for blueprint editor and material editor.
      It's quite sexy to see.

      Click image for larger version

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        #18
        You can also edit the colors in SlateEditorStyle.cpp if desired (making all three the same color would eliminate the distinction between the origin line, major, and minor grid lines):

        Set( "Graph.Panel.GridLineColor", FLinearColor(0.035f, 0.035f, 0.035f) );
        Set( "Graph.Panel.GridRuleColor", FLinearColor(0.008f, 0.008f, 0.008f) );
        Set( "Graph.Panel.GridCenterColor", FLinearColor(0.000f, 0.000f, 0.000f) );

        If you are really desperate for that cat background, the BG is still an image (it just doesn't contain the grid lines):

        Set( "Graph.Panel.SolidBackground", new IMAGE_BRUSH( "/Graph/GraphPanel_SolidBackground", FVector2D(16, 16), FLinearColor::White, ESlateBrushTileType::Both) );

        Cheers,
        Michael Noland

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          #19
          Originally posted by Michael Noland View Post
          If you are really desperate for that cat background, the BG is still an image (it just doesn't contain the grid lines):

          Set( "Graph.Panel.SolidBackground", new IMAGE_BRUSH( "/Graph/GraphPanel_SolidBackground", FVector2D(16, 16), FLinearColor::White, ESlateBrushTileType::Both) );
          Michael Noland knows where the priorities are here.
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            #20
            Originally posted by Alexander Paschall View Post
            Michael Noland knows where the priorities are here.
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              #21
              Whoa... This is amazing!
              Sexy, indeed. Actually... Both the pure-dark and pure-cat backgrounds look very sexy!

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                #22
                I would find very confusing working with a cat image on background.
                [MENTION=2289]Michael Noland[/MENTION]
                Can Epic devs bring a menu option to turn on/off Blueprint grids please ?
                Without grids , it brings a better readability.
                Thank you.

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                  #23
                  Originally posted by Galeon View Post
                  I would find very confusing working with a cat image on background.
                  Well, it could serve as a substitute for Rubber Duck Debugging Cute Kitten Debugging.

                  Originally posted by Galeon View Post
                  [MENTION=2289]Michael Noland[/MENTION]
                  Can Epic devs bring a menu option to turn on/off Blueprint grids please ?
                  Without grids , it brings a better readability.
                  Thank you.
                  +1 I'm thinking the same, it would be awesome to have some ON/OFF switch somewhere in editor settings. Better readability and cleaner look.

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                    #24
                    Originally posted by Slavq View Post
                    +1 I'm thinking the same, it would be awesome to have some ON/OFF switch somewhere in editor settings. Better readability and cleaner look.
                    We just got a PR for this, so we'll see
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                      #25
                      Originally posted by Alexander Paschall View Post
                      We just got a PR for this, so we'll see
                      We will win better readability also on video tutorials.

                      Jut do it
                      Last edited by Galeon; 06-29-2016, 07:20 AM.

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                        #26
                        Just FYI, possibility to turn off the grid is already available in 4.13 Preview! It's under Editor Preferences -> Appearance.
                        It's eye soothing - and it brings clearer readability indeed! Great job, thanks!

                        PS. No default cats yet

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                          #27
                          I'd be happy if all nodes would have the same size.
                          Array Nodes are immensly larger than normal nodes and causing the Execute path to be uneven.

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                            #28
                            I've worked with the non-grid background for some time and it's indeed much nicer to work with and cleaner! Clean, dark background looks great in both blueprint & material editor + it's more readable.
                            Imho the new look without grids should be on by default, many people probably don't even know about this possibility. What's your thoughts?

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                              #29
                              Originally posted by Slavq View Post
                              I've worked with the non-grid background for some time and it's indeed much nicer to work with and cleaner! Clean, dark background looks great in both blueprint & material editor + it's more readable.
                              Imho the new look without grids should be on by default, many people probably don't even know about this possibility. What's your thoughts?
                              +1

                              We need more BP visual customisation options too...
                              Like the ability to change the look of wires & nodes...
                              To help differentiate variables form node spaghetti...
                              How hard can that be for the talented team at Epic?
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                                #30
                                Now that this is supported in 4.14, can we also have it extended to the UMG Designer Viewport too?

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