I just did a project where i had to render in matinee a lot of stuff
I believe if UE4 wants to become part of the film/TV pipeline, it needs to be able to render alpha channels.
One suggestion (maybe for the upcoming sequencer) is to develop a material, or a material function, that when rendered, it works as an alpha channel or at least a matte. so it is possible to composite masked elements on other software like after effects, nuke, etc. It would be nice if this material supports transparency/level of opacity, so it is easy to tweak.
This it is very much needed if UE4 wants to be a player on the TV/Film industry
Thanks!
I believe if UE4 wants to become part of the film/TV pipeline, it needs to be able to render alpha channels.
One suggestion (maybe for the upcoming sequencer) is to develop a material, or a material function, that when rendered, it works as an alpha channel or at least a matte. so it is possible to composite masked elements on other software like after effects, nuke, etc. It would be nice if this material supports transparency/level of opacity, so it is easy to tweak.
This it is very much needed if UE4 wants to be a player on the TV/Film industry
Thanks!
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