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UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item

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    UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item

    i get this error
    UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item
    when i try to package my project .
    tryed x32,x64,shipping . . . tryed all.
    Code:
    MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
    MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\CASA\Documents\Unreal Projects\MyProject\Binaries\Win32\MyProject-Win32-Shipping.exe
    MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: Cumulative action seconds (4 processors): 0,00 building projects, 20,92 compiling, 0,00 creating app bundles, 0,00 generating debug info, 0,00 linking, 0,00 other
    MainFrameActions: Empacotamento (Windows (32 bits)): UnrealBuildTool: UBT execution time: 37,76 seconds
    MainFrameActions: Empacotamento (Windows (32 bits)): CommandUtils.Run: Run: Took 37,9001677s to run UnrealBuildTool.exe, ExitCode=2
    MainFrameActions: Empacotamento (Windows (32 bits)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping  "C:\Users\CASA\Documents\Unreal Projects\MyProject\MyProject.uproject"  -noxge
    MainFrameActions: Empacotamento (Windows (32 bits)):  -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
    MainFrameActions: Empacotamento (Windows (32 bits)): BuildCommand.Execute: ERROR: BUILD FAILED
    MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: ERROR: AutomationTool terminated with exception:
    MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping  "C:\Users\CASA\Documents\Unreal Projects\MyProject\MyProject.uproject"  -noxge
    MainFrameActions: Empacotamento (Windows (32 bits)):  -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
    MainFrameActions: Empacotamento (Windows (32 bits)): Stacktrace:    em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary`2 PlatformEnvVars)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em BuildCookRun.DoBuildCookRun(ProjectParams Params)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em BuildCommand.Execute()
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.Automation.Process(String[] CommandLine)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.Program.MainProc(Object Param)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
    MainFrameActions: Empacotamento (Windows (32 bits)):    em AutomationTool.Program.Main()
    MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: ERROR: Command failed (Result:2): D:\Program Files\Epic Games\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win32 Shipping  "C:\Users\CASA\Documents\Unreal Projects\MyProject\MyProject.uproject"  -noxge -rocket -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool.txt' 
    MainFrameActions: Empacotamento (Windows (32 bits)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Empacotamento (Windows (32 bits)): Program.Main: AutomationTool exiting with ExitCode=2
    MainFrameActions: Empacotamento (Windows (32 bits)): Domain_ProcessExit
    MainFrameActions: Empacotamento (Windows (32 bits)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
    MainFrameActions: Empacotamento (Windows (32 bits)): copying UAT log files...
    MainFrameActions: Empacotamento (Windows (32 bits)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
    MainFrameActions: Empacotamento (Windows (32 bits)): BUILD FAILED

    #2
    You should post this for the folks over at answerhub in the bug report section.

    Caldera Entertainment | Twitter | ArtStation

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