Hi everyone,
Thank you for your request, I have entered a feature request, UE-14095 to be considered by the development staff.
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Improved Autosave
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Galeon repliedIf you cancel the save operation when it is doing computationally expensive tasks, there is a high risk that your save will become corrupted due to incomplete saving.
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Demolition Man repliedOriginally posted by ayretek View Postautosave is the first thing I uncheck or disable when creating a project, just remember to save often and you're fine
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ayretek repliedautosave is the first thing I uncheck or disable when creating a project, just remember to save often and you're fine
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asperatology repliedOriginally posted by Galeon View PostI would like also the ability to stop some lightening and the others computation tasks , you have a progress bar without any button to cancel them.
That is my guess on why there's no cancelling feature for auto save.
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Galeon repliedI would like also the ability to stop some lightening and the others computation tasks , you have a progress bar without any button to cancel them.
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Demolition Man started a topic Improved AutosaveImproved Autosave
Hi,
One problem that I am running into is that the editor autosave feature is firing off while the engine is trying to compile shaders. Could we add a feature to the autosave that it will wait to start until AFTER the compile shaders routine runs to completion BEFORE we start the autosave?Last edited by Demolition Man; 04-14-2015, 01:19 PM.Tags: None
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