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Improved Autosave

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  • replied
    Hi everyone,

    Thank you for your request, I have entered a feature request, UE-14095 to be considered by the development staff.

    Leave a comment:


  • replied
    If you cancel the save operation when it is doing computationally expensive tasks, there is a high risk that your save will become corrupted due to incomplete saving.
    Cancelling lightening calculation or any task should be possible, so you could change settings and launch a new calculation. Today you must close Unreal 4 editor to cancel a task

    Leave a comment:


  • replied
    Originally posted by ayretek View Post
    autosave is the first thing I uncheck or disable when creating a project, just remember to save often and you're fine
    Ya, this is probably the way to go at this point. It just seems silly to me to have a great feature like autosave that gets tangled up in editor when it's compiling shaders. Sometimes I can catch the autosave and shut it down but that 10 second notice is a bit short for me. It would be nice if you could set the warning time delay in a configuration file to be a bit longer than 10 seconds.

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  • replied
    autosave is the first thing I uncheck or disable when creating a project, just remember to save often and you're fine

    Leave a comment:


  • replied
    Originally posted by Galeon View Post
    I would like also the ability to stop some lightening and the others computation tasks , you have a progress bar without any button to cancel them.
    It has to do with autosaving. If you cancel the save operation when it is doing computationally expensive tasks, there is a high risk that your save will become corrupted due to incomplete saving. Building/compiling code is fine to cancel, because it creates a new DLL each time regardless, but saving does not produce new copies of the save.

    That is my guess on why there's no cancelling feature for auto save.

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  • replied
    I would like also the ability to stop some lightening and the others computation tasks , you have a progress bar without any button to cancel them.

    Leave a comment:


  • started a topic Improved Autosave

    Improved Autosave

    Hi,
    One problem that I am running into is that the editor autosave feature is firing off while the engine is trying to compile shaders. Could we add a feature to the autosave that it will wait to start until AFTER the compile shaders routine runs to completion BEFORE we start the autosave?
    Last edited by Demolition Man; 04-14-2015, 01:19 PM.
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