Announcement

Collapse
No announcement yet.

Improved Autosave

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Improved Autosave

    Hi,
    One problem that I am running into is that the editor autosave feature is firing off while the engine is trying to compile shaders. Could we add a feature to the autosave that it will wait to start until AFTER the compile shaders routine runs to completion BEFORE we start the autosave?
    Last edited by Demolition Man; 04-14-2015, 01:19 PM.

    #2
    I would like also the ability to stop some lightening and the others computation tasks , you have a progress bar without any button to cancel them.

    Comment


      #3
      Originally posted by Galeon View Post
      I would like also the ability to stop some lightening and the others computation tasks , you have a progress bar without any button to cancel them.
      It has to do with autosaving. If you cancel the save operation when it is doing computationally expensive tasks, there is a high risk that your save will become corrupted due to incomplete saving. Building/compiling code is fine to cancel, because it creates a new DLL each time regardless, but saving does not produce new copies of the save.

      That is my guess on why there's no cancelling feature for auto save.

      Comment


        #4
        autosave is the first thing I uncheck or disable when creating a project, just remember to save often and you're fine

        Comment


          #5
          Originally posted by ayretek View Post
          autosave is the first thing I uncheck or disable when creating a project, just remember to save often and you're fine
          Ya, this is probably the way to go at this point. It just seems silly to me to have a great feature like autosave that gets tangled up in editor when it's compiling shaders. Sometimes I can catch the autosave and shut it down but that 10 second notice is a bit short for me. It would be nice if you could set the warning time delay in a configuration file to be a bit longer than 10 seconds.

          Comment


            #6
            If you cancel the save operation when it is doing computationally expensive tasks, there is a high risk that your save will become corrupted due to incomplete saving.
            Cancelling lightening calculation or any task should be possible, so you could change settings and launch a new calculation. Today you must close Unreal 4 editor to cancel a task

            Comment


              #7
              Hi everyone,

              Thank you for your request, I have entered a feature request, UE-14095 to be considered by the development staff.
              Adam Davis | Marketplace Support | Epic Games
              How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

              Comment

              Working...
              X