I have three request, the first one is not so important, but the last one is critical for 2D development.
1. Stop having Unreal send an execute request for the launcher. - When I open Unreal, it often looks something like this.
Open the launcher.
Click launch.
Close the launcher.
Launcher re opens.
Close the launcher.
Open the project.
Launcher re opens.
Please, do not send an execute request when opening the engine. If I open a .uproject directly, it's because I am intentionally avoiding the launcher.
2. Animation notify for Paper 2D. - This would be SUPER useful for complicated 2D games, for reasons that are apparent.
3. Get/Set Animation Frame for Paper 2D. - For simple games, a timeline based approach for 2D animation is fine, but there is currently no known reliable way of getting or even setting the animation frame. This is critical since we:
A). Don't have anim notify.
B). This is critical for fighting games, or any Paper2D game with complicated player re-action.
I get this feeling someone might drop by and say that the timeline based approach to controlling flipbooks is fine. It isn't. We need the ability to set and get the current frame of animation reliably, every single time.
- Thanks for all of you hard work and time Unreal!
1. Stop having Unreal send an execute request for the launcher. - When I open Unreal, it often looks something like this.
Open the launcher.
Click launch.
Close the launcher.
Launcher re opens.
Close the launcher.
Open the project.
Launcher re opens.
Please, do not send an execute request when opening the engine. If I open a .uproject directly, it's because I am intentionally avoiding the launcher.
2. Animation notify for Paper 2D. - This would be SUPER useful for complicated 2D games, for reasons that are apparent.
3. Get/Set Animation Frame for Paper 2D. - For simple games, a timeline based approach for 2D animation is fine, but there is currently no known reliable way of getting or even setting the animation frame. This is critical since we:
A). Don't have anim notify.
B). This is critical for fighting games, or any Paper2D game with complicated player re-action.
I get this feeling someone might drop by and say that the timeline based approach to controlling flipbooks is fine. It isn't. We need the ability to set and get the current frame of animation reliably, every single time.
- Thanks for all of you hard work and time Unreal!
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