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Awesome_Junior_Miss repliedYes, I think the core algorithm of UE4 lightmass needs to be entirely replaced. Photon mapping must be abandoned. It's a fairly obsolete GI solver which usually delivers weird light leak, incorrect illumination distribution and eats massive memory. Then use pure path tracing based solution instead, like Unity's new GPU baking feature.
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Daedalus51 repliedOriginally posted by The_Distiller View PostI don't know. The GPU accelerated lightmapper for Unity looks quite promising actually.
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darthviper107 repliedMost people's scenes are going to use a lot more memory than what they have there. The big issue with games is that it has to store the lightmaps on top of everything else.
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The_Distiller replied01-12-2018, 01:20 PMI don't know. The GPU accelerated lightmapper for Unity looks quite promising actually.Pre-alpha version of the GPU accelerated Progressive Lightmapper. We built a pure path tracing based algorithm on top of Radeon Rays for baking lightmaps in ...
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darthviper107 repliedMy point is that the usefulness of GPU rendering for lightmass is probably not that much, few would be able to take advantage of it so a lot of people asking for it would be disappointed to find that many of their scenes can't use the GPU. For baking lighting in a game it uses a lot more memory than it does for something like Vray.
If they want to do some lighting development they should put it into a dynamic GI solution. In fact, if they brought back SVOGI for the people that want to do renderings that would be much more useful since you woudn't have to build lighting at all.
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Daedalus51 repliedOriginally posted by darthviper107 View PostIt's still limited use due to memory, if you're struggling with long build times then chances are that you have more content than you could fit into GPU memory.
If I have a crazy archviz scene then its just gonna take a while. And if that while could be less...then that would help. "You have too much content" doesnt help at all
There are a lot of smaller studios that do archviz with just one or two guys and they dont have 20 PC as a build farm, but they might have a very strong graphics card?
I would love to see some improvements here since I am constantly struggling with long baking times because of quality settings and not necessarily because I have a lot of content.
My 2 cents! Cheers
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darthviper107 repliedIt's still limited use due to memory, if you're struggling with long build times then chances are that you have more content than you could fit into GPU memory.
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Jovimaca repliedI'm with Patrik, build times are insane for indie developers that cannot have a build farm or many PCs, I think GPU Lightmass should be considered in the short term, it would be very useful Epic pls
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Patrik Spacek repliedThis is something we would NEED anyway.. with a option to switch between CPU and GPU.... I have 2x1070 and 2x1080ti, also NvidaXp .. computers... I definitely need it, because I am calculating light builds for 5 hours on i7-4960X cpu.. so its a must
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CanadianGuy43 repliedHey, is it possible to get an update on this feature request?
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Tim Hobson repliedHi ZoltanJr,
This is still backlogged and I honestly wouldn't expect to see something like this implemented anytime soon.
While it wouldn't be impossible to use Lightmass calculations with the GPU, but this is not currently being worked on or planned in the near future. The ideal solution is a lighting algorithm which renders real-time using the GPU when you are previewing, but then can be baked down into a lightmap using that same algorithm when you are a ready build. However, there are some challenges with this though. It would be hard to make the editor scale down, all of the current GI methods would have to be re-written, it would not be able to get as high of quality of end results, and it could make the editor much less stable due to the load put on GPUs. GPU's are known to be notoriously unstable with heavy loads.
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ZoltanJr repliedHey its been a fair while on this 1 and I haven't seen anything around on the Trello board. Any chance of getting an update on if this is going to be investigated at all?
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darthviper107 repliedThis is a thread unrelated to you, if you already know the information then ignore it
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