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Problems with hierachical comment boxes in Blueprint

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    Problems with hierachical comment boxes in Blueprint

    I just wanted to report a problem I have noticed. I'm using 4.7.3. I have difficulties selecting and resizing a comment box inside another comment box.

    Click image for larger version

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    The only way I can move the child box is to click first on the title of the parent box and then directly on the title of the child box. In that case, I can move the child box around. The "move" cursor only appears when we hover the title of the child box AND the parent box was previously selected. But if I click outside (if there's no selection), I can select the child box (it changes color like it's selected). But I cannot move it. And in all cases, I cannot resize the child box... The only way is to get it outside the parent box, resize it, and put it back.

    I am the only one seeing this behaviour?

    #2
    Not just you. I had a lot of troubles with comment boxes when using 4.4, and 4.5. I am guessing that overlapping comment boxes doesn't have Z-layer calculations added to them in order to differentiate between what goes on top and bottom.

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      #3
      Ok, so if I'm not alone, it starts looking like a bug. What is the way to report bugs? Is there any bug reporting process or is this forum the good place for that?

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        #4
        I think I found what cause this behavior:

        If I zero out this box then everything works fine until you click at box again. Each click increase this value and broke everything
        SuperGrid: Marketplace Page | Feedback Thread | Demo | Website
        Level design and prototyping for newbies

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          #5
          Hi everyone,

          This is a known issue and is reported in our system as UE-9417. Thank you for this additional information!
          Adam Davis | Marketplace Support | Epic Games
          How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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            #6
            Thanks Adam. Is there any place where we can see the list of known bugs and report new ones if needed (like the UE-9417)? I would not have troubled you guys with that if I could check this problem against the list of known issues...

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              #7
              Unfortunately at present we do not have a public bug tracking system. This may be something we implement in the future, however I do not have a timeframe of if/when that would be.
              Adam Davis | Marketplace Support | Epic Games
              How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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                #8
                Hey Everyone,

                This has already been fixed in our main branch, I am trying to make sure this makes it into the next release, 4.7.4.

                Hope that helps some.

                Cheers

                Ben.

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                  #9
                  Thanks Ben. Glad to hear it has been fixed already!

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