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[AI] Ability to orientate nav mesh grids to nav mesh volume yaw.

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    [AI] Ability to orientate nav mesh grids to nav mesh volume yaw.

    If I place a nav mesh volume then the grid inside is orientated to the world axis.

    When I'm creating scenery that's aligned to a different axis, and it cannot be re-aligned to the world, then the nav mesh may fail to build in narrow gaps. Merging & Simplifcation do not help here.

    Click image for larger version

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    Is it possible to get a 'Orientate Voxel Grid to Nav Mesh Bounds Rotation' option on Nav Mesh Bounds Volumes so that we can have off-axis nav meshes?

    [EDIT] Please note that those shots were taken with the Nav Mesh Tile and Agent Radius lengths drop down to around 4 units. The gaps in the doors are around 40 units in width.
    Last edited by Jimmy_Jazz; 03-23-2015, 08:00 AM.

    #2
    Hey Jimmy_Jazz,

    I have placed a feature request report to our developers for the feature you'd like to see in the Unreal Engine. If for any reason you need to reference this report, please refer to: UE-12495

    Thanks!
    Twitter @UnrealSamantha
    Mobile Development Troubleshooting Guide | Package and Deployment Troubleshooting | How do I report a bug?
    Call me to a thread by posting this: [MENTION]Samantha Sutton[/MENTION]

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