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Physically Based Camera + Advanced Post Processing

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    #16
    Originally posted by Lucas Granito View Post
    Hi Benjamin, I cannot find UE-11667 on https://issues.unrealengine.com/ - can you provide an update on the status of this request ?
    Same. Do we have the correct ticket stub for this?

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      #17
      Anyone? I've been looking this up with a similar use-case as the original poster and could really use any info available.

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        #18
        Whats happening regarding this?

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          #19
          The engine has had a physically based camera in it for quite a while now

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            #20
            Originally posted by darthviper107 View Post
            The engine has had a physically based camera in it for quite a while now
            1. kinematic move
            2. F-stop
            3. ISO
            4. Shutter speed
            5. Aberration/ correction simulations
            6. Open/ close simulation of diaphragm blades

            Cant seem to find any related articles that ISO, shutterspeed and f-stop is physically based. Tests shows that ISO and shutterspeed is not working as it is expected to, as a physically based camera does!

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