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  • replied
    Unfortunately, it seems that Autodesk are now abandoning Scaleform :
    https://www.autodesk.com/content/aut...ame-middleware

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  • replied
    Can you even build HUD Widgets like this, using Scaleform?
    I favor just having built-in Editor tools, rather than external.
    Freedom from Autodesk oppression is a definite plus as well.

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  • replied
    As a person who got his start in video-game development from Macromedia Flash way back when, Scaleform was like a message from the gods on how to do UI right and easy.

    Having spent time from UMG, I now believe I was listening to a false prophet. I can easily do almost everything I could in Scaleform if not more thanks for the sheer power and beauty of Slate and UMG.

    At this point, I'd recommend just diving straight into slate and UMG and forgetting about Scaleform. It was hard for me to cut the cord but I couldn't even consider going back now.

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  • replied
    The more time you spend with Slate, the more you learn to love it. The Syntax is great, in fact it's better than a lot of long-term existing UI stuff.

    But yeah, free Scaleform is up to Autodesk really. Epic's policy with official third-party integration now is that it must be open source. In fact, that's why Slate exists in the first place.

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  • replied
    I've done some projects with Scaleform in UE4, latest being in 4.14.3 .. Being an old flash developer i find Scaleform despite its aging to still be a better 2D / UI solution than UMG/Slate despite the fact that UMG has improved over time.
    UMG / Slate is nice, but it could really could be improved a lot in terms of flexibiliy and ease-of-use.

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  • replied
    It's really up to Autodesk, I assume they aren't open to it since it's not there. UMG has had 3 years of development since this thread so it's improved a lot since then

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  • replied
    Hate to gravedig, but I'd love to take a temperature on this subject now that we are 3 years down the road. Has UMG/Slate closed the gap even further?

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  • replied
    Originally posted by mikezteh69 View Post
    Well for starters, I want dynamic and animated UI and Menu elements. Maybe it can be done with Blueprint but as of now no one is sharing how. In fact even some Epic people have posted on similar topics that Slate as it stands now might not be the best dynamic UI option. There is no time line currently on a stable build for the WYSIWYG designer for Slate and furthermore, when I say UI I don't mean to limit that to a start screen or health/ammo count. I am talking much larger scale.

    It is understandable that if you have no need for those features that Slate would be the key back up but with no notable window for completion and my extreme inability to understand how to code anything, a third party application works best.
    I felt the same way, so I ended up writing my own UI system, and it's working out very nicely so far. I have been trying to make the UI editing system that resembles what I think should have been part of UE4 to begin with.

    It uses Canvas but extends it with a lot of additional Blueprint functionality and also adds interactive editing with WYSIWYG support.

    See my thread in the 'Feedback for Epic' subforum: https://forums.unrealengine.com/show...ible-UI-system



    Last edited by MSE_Taliesin; 05-13-2014, 01:53 PM.

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  • replied
    I want Scaleform. I need Scaleform. They say you should specialize in games development and I chose Scaleform to do so as I come from an actionscript background.

    I would gladly pay the licence fee if I had even one iota of a chance of getting one but I am a one-man band who is making a game on my own. Every part of it. However I cannot get a licence for Scaleform. So my only option is to try find work for someone who has a licence I can piggy back onto.

    Considering Scaleform is free for other free engines I believe it should be free for the licenced users of UE4. It feels harsh to deny something like this to those who spent time mastering it with UDK and are expected to update to UE4.

    Please give us the chance to use it. I don't even ask you to implement it. Let the community figure it out if you have to but please let us use it.

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  • replied
    Originally posted by Xendran View Post
    You want to get good at blueprint organization, or else you're going to have game systems that are a hell of a lot messier than a HUD.
    Compress and compartmentalize blueprints as much as you can.
    Thanks Xendran, but my blueprints are already pretty organized, as I'm a programmer, and by nature I don't move on to the next piece of code when the current one is in bad shape. Even a simple Hud, has 3 functions, and a couple collapsed nodes, plus some cached references in the main graph instead of spagetti looking nodes, all to be complimented by comment boxes.

    I did however mention, when it comes to hud and menus, right now you have to be *super organized*, meaning more than your usual, otherwise it gets messier than most your graphs. This is not a fault of blueprint, but the lack of a real UI solution at the moment.

    And did I mention it already takes much more time to setup a UI than scaleform? Now that's excluding the time you need to spend to organize and make the graphs tidy, as well as making extra functions/macros.

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  • replied
    Originally posted by Farshad12 View Post
    and also unless you'll be super organized in how you work in blueprint, the graph tends to get messy pretty quickly.
    You want to get good at blueprint organization, or else you're going to have game systems that are a hell of a lot messier than a HUD.
    Compress and compartmentalize blueprints as much as you can.

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  • replied
    Originally posted by Korben View Post
    sorry guys , didn't want to insult anyone ,again sorry.Xendran ,you wrote very good sentence,I understand that you were talking from my point of view,but here you mentioned very good fact : -so you admit the fact that slate isn't ready yet.Yes I hope that one day it could be very good solution for UI.But what I can see now.It is nothing.

    Mr.mikezteh69,completely agree with you.
    I never once said slate was ready to replace scaleform right now or finished. I also used the term "Future Slate".
    Also you still haven't researched it if you think slate is nothing. Slate is functional, it's just incomplete and does not have WYSIWYG yet.

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  • replied
    Well, I'm mainly a programmer, and I have to say, while I have no problem setting my hud and menu in either C++ or blueprint using canvas, but it's not nowhere close to what you can achieve in much less time with scaleform.

    I already did a simple hud and pause menu for a small game in blueprint. It has all sorts of simple animations, including blending the color/alpha of the hud elements shortly, moving menus left and right to give it a feel of dynamic pages, etc. . But it's a lot of otherwise unnecessary time/effort spent, and also unless you'll be super organized in how you work in blueprint, the graph tends to get messy pretty quickly.

    I might not want to buy scaleform for my every single projects using UE4, but having that option gives you a real choice when it comes to UI, especially for some more serious projects, when you have a lot of important parts to take care of and prefer to not spend 3 weeks on a main menu with some effects.

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  • replied
    I suppose it is all about what you want to achieve. I don't have 295.00 but I would find it if it made a difference. Having designed elements for Microsoft, Hasbro Interactive and Wargaming, I guess I have a subtle appreciation for doing things the best you can. Besides...the best things are simply not always free. Now going back to the original post, the question in simple terms was, Is this a tool that you would like to see Epic include licensed as it was with UDK? Just like Speed Tree was to name one of many third party tools.

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  • replied
    Scaleform is roughly $295 for a regular license. This is a price based on Windows and as a plugin. So I am not fully sure if that is the same for other platforms and systems. But even $295 is too much for some flashy HUD, rather just use blueprint or slate for free.

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