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  • replied
    So Flipbook is an interesting idea but my entire flash UI has a footprint of about 2.7MB. The textures required to reproduce it would be exponentially larger. Of course I don't know if I could get the same results anyway without trying, but I know that the image/texture size would far surpass this. For a console or PC I would be willing to accept that as there is a good chance it would not cause any noticeable frame-rate loss. The problem for mobile, however, is the frame-rate loss and the overall file size. Another issue I will have is the tweening (Animations including fade in/out and all of the actual hitbox and time-line navigation embedded within the flash file).

    Of course it could simply be about learning a better technique, I still feel the current available tech in-engine to be far inferior to the alternative. If that was not the case my project would be complete.

    Another thing to consider - because someone did PM me an opinion about doing Epic a favor and keeping to Epic only software... Consider this. The Flash and AS3 learning curve compared to Slate is not even comparable. At the present time the resources to learn Flash, Actionscript and most 3rd party plugins are plentiful.

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  • replied
    Originally posted by mikezteh69 View Post
    Well for starters, I want dynamic and animated UI and Menu elements. Maybe it can be done with Blueprint but as of now no one is sharing how.
    Doesn't Flipbook work with Texture2D? That's animated.

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  • replied
    Well for starters, I want dynamic and animated UI and Menu elements. Maybe it can be done with Blueprint but as of now no one is sharing how. In fact even some Epic people have posted on similar topics that Slate as it stands now might not be the best dynamic UI option. There is no time line currently on a stable build for the WYSIWYG designer for Slate and furthermore, when I say UI I don't mean to limit that to a start screen or health/ammo count. I am talking much larger scale.

    It is understandable that if you have no need for those features that Slate would be the key back up but with no notable window for completion and my extreme inability to understand how to code anything, a third party application works best.

    Then there are bells and whistles such as a 3D UI and dynamically loaded movies, timelines, images, localization... Like I said, these aren't features that every user will need.

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  • replied
    Once they have an Editor for Slate that's integrated with Blueprints it should be good. Being dependent on both Flash and Scaleform for UI sucks even more than using Slate does. For now, I think the best option is to use the canvas directly.

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  • replied
    I can live without it. And since there will be improved version of slate with wyswig, I don't see reason to use third party solution, unless you need some specific functionality.

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  • replied
    When you're accepted to their license, they actually give you files to integrate into UE4. But for the asking price of the license; Is it really worth it when you have Slate and Blueprints? I come from a Flash background, but using Blueprint for UI is criminally simple, and saves you the cost of a Scaleform license.

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  • started a poll Scaleform Licenses

    Scaleform Licenses

    91
    Yes, I need, or would greatly desire, Scaleform to do my UI work.
    52.75%
    48
    No, I have no use, desire to use, or any idea what Scaleform is.
    21.98%
    20
    Maybe I can find use for Scaleform but if it is not an option I can survive.
    25.27%
    23
    UDK came with a Scaleform license and required connectivity via Kismet. The benefits for this were great. For one, a Scaleform license is pricey but more so, for UE4 you need to go through a vetting process that I was actually turned down for. I understand that I am an independent designer but Flash Based UI design worked best for me because I am not a programmer and even with a license directly from Autodesk, I would still have some difficulties with integration.

    As with most things in UE4, features seemed to be designed with artists and non-coders in mind. Also I understand the mindset involved with creating an internal tool such as Slate to solve multiple issues. But as it stands today, there is an extreme learning curve with too few resources catering directly to artists.

    So my petition is to, at a minimum, integrate Scaleform in UE4. I, and I am sure others, would happily find a way to pay a licensing fee if the tools were already available and could be connected via Blueprint.

    Just my thoughts. Thank you!
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