Ok, so this is somewhat annoyingly painful: I'm developing a plugin with Blueprint functionality. The hot reload simply does not seem to work with plugins, when I add a new UFUNCTION to my UBlueprintFunctionLibrary it does not appear in the Blueprint editor after hot reload. As this is my first ever plugin it took me hours to figure out what I was doing wrong (that is, nothing!) - you have to restart the editor in order to see any plugin changes. This is a really painful workflow, restarting the editor to test changes, I really hope this gets fixed.
Announcement
Collapse
No announcement yet.
Plugin development and hot reload not working
Collapse
X
-
Hot reload does not work with plugins, this is true. However, you can recompile plugins in-editor. Go to Window->Developer tools->Modules and find your module. Click Recompile and it should hot reload your plugin.
You may not have this window in a content-only project. Some things can not be hot-recompiled, such as some Slate functionality.iTween For UE4
Procedural pathed animation for actors, components & UMG - $0
Runtime DataTable
DataTables dynamically loaded from text or Google Sheets while your game is running!
easyCSV
Fast, cheap, and accurate CSV parsing at runtime!
- 2 likes
-
Hi Jusasi,
Thank you for your report, I have entered a feature request for Hot Reload to be usable with plugins.Adam Davis | Marketplace Support | Epic Games
How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter
- 1 like
Comment
-
Originally posted by Adam Davis View PostHi Jusasi,
Thank you for your report, I have entered a feature request for Hot Reload to be usable with plugins.
- 1 like
Comment
-
Even cold reload doesn't always work. Sometimes if you add or remove parameters to a blueprint function defined in a plugin, the node in a blueprint will not update. :P
Then you have to delete Saved and Intermediate folders and do a full rebuild.
Check out my discord -> https://discord.gg/kQdVwJ3
Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech
Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies
Comment
-
Hello guys, maybe it's late, but i made a tutorial for developing plugins using the hot reload feature. I'm using a workaround for that (creating game modules first and converting them to a plugin later).
https://www.youtube.com/watch?v=jvkF...7bMqMF&index=1
Comment
Comment