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Please add attributes to CreateSession in Blueprints.

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    Please add attributes to CreateSession in Blueprints.

    Sure would be nice is the blueprint node CreateSession (and FindSession) had an input for the session name, and an input of a key-value pairs for session attributes for searching.

    #2
    +1 to this.. setting the session name is pretty essential.

    Also since we are talking about sessions in blueprints, we really need blueprint support for user identification.. a bare minimum should be the steam id (not nickname! since that can be changed any time) otherwise you can't have any kind of reliable data saving.

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      #3
      Any further exposure of the online subsystem to blueprints gets a big +1 from me.

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        #4
        Hi SND R Keene,

        Thank you for your request, we will take this into consideration.
        Adam Davis | Marketplace Support | Epic Games
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          #5
          Originally posted by Zurael View Post
          Any further exposure of the online subsystem to blueprints gets a big +1 from me.
          My projects are 100% Blueprints. I would be in favor of exposure to all the functionality in Blueprints required to get a multiplayer game working over the Internet, with and without need of a Online Subsystem.
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            #6
            Originally posted by TechLord View Post
            My projects are 100% Blueprints. I would be in favor of exposure to all the functionality in Blueprints required to get a multiplayer game working over the Internet, with and without need of a Online Subsystem.
            https://forums.unrealengine.com/show...essions-Plugin

            check this out

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              #7
              Originally posted by CriErr View Post
              Thanks CriErr, I'll review. Ill be honest, I'm reluctant to add a 3rd party Plugin in such a manner due to all the grief with each UE4 update (ie JSON Query). Would prefer an official UE4 solution or add the plugin to the Epic distribution of the engine.
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