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[Docs] Gameplay Framework missing content

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    [Docs] Gameplay Framework missing content

    https://docs.unrealengine.com/latest...ode/index.html

    GameMode

    The AGameMode class defines the game being played, and enforces the game rules. Some of the default functionality in AGameMode includes: Missing?

    Any new functions or variables that set game rules should be added in a subclass of the AGameMode class. Anything from what inventory items a player starts with or how many lives are available to time limits and the score needed to end the game belongs to GameMode. A subclass of the AGameMode class may be created for each gametype the game should include. A game may have any number of gametypes, and thus subclasses of the AGameMode class; however, only one gametype may be in use at any given time. A GameMode Actor is instantiated each time a level is initialized for play via the UGameEngine::LoadMap() function. The gametype this Actor defines will be used for the duration of the level.

    #2
    It would appear there is some missing content there. We may be overhauling all of these pages in the near future anyway so the missing content might become irrelevant, but I will make sure it gets added if that isn't the case.

    Thanks for pointing this out!
    Unreal Engine Documentation
    Bored? Follow me! @ffejnosliw

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