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Mergable Blueprints, Perforce and Typemaps

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    Mergable Blueprints, Perforce and Typemaps

    With the impending release of mergeable blueprints. I'm wondering if it might be useful to change blueprints to use a new extension. Something like .umasset (unreal mergeable asset). This would allow us to separate files that must have exclusive locks from ones that can be merged in our p4 typemap. A generic extension denoting mergability would also easily handle any future releases that allow for additional mergeable types.

    Cheers

    / Kyle
    @kylerocha
    Luminawesome Games
    http://luminawesome.com/

    #2
    Makes perfect sense to me - I support this motion

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      #3
      +1.

      Also, it'd nice to be able to launch the diff/merge tool standalone from perforce (so one can diff across branches, longer histories, pick and choose changes etc).

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        #4
        This would be awesome.

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