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Terrain editing in runtime

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    +1, been trying to get this to work for a week now (roughly 80 hours) with no progress made =(

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      Originally posted by HermaeusMora28 View Post
      +1, been trying to get this to work for a week now (roughly 80 hours) with no progress made =(
      A few months later now, did you ever get anywhere with this?

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        Looks like there was a node called "LandscapeImportHeightmapFromRenderTarget" which was working nice in real-time but now it only limited to editor only?
        https://forums.unrealengine.com/comm...le-in-ue4-4-20

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          There was never blueprint+packaged game runtime editing. Someone posted a comment last year that they got it to work at runtime. But you probably need to write some c++

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            there are plugins you can get that will let you edit the land in run time

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              How is this still not a thing? Runtime terrain editing would be useful for so many things...

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                +1, An absolute requirement for sandbox games or any game that implements user placed constructions. Not to mention the almost standard map editor tools.

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                  Any news on this feature?

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                    Bumping this, still a much wanted feature.
                    Voxelizing the terrain would be even greater :-)

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                      +1 creating and editing terrains at runtime. We need it for our flight simulator to create streaming of synthetic environments.

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                        I would like to see this possible as well, though understand to do so would cause issues with lighting. Perhaps it could be enabled under guidelines or at least understanding of those issues.

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