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What about the PostProcessSettings struct ?

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    What about the PostProcessSettings struct ?

    This is still unmanageable. tons of settings in one struct.
    I really think you should make it so that you can edit each variable in a struct individually, just like you pull a variable out of an other blueprint to edit it, so should be the case with structs.

    You can edit them individually in c++:
    https://docs.unrealengine.com/latest...ngs/index.html

    So why not in blueprint ?...
    Check out my game OldSchool Nightmare : http://www.indiedb.com/games/oldschool-nightmare
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