DanielW, thanks for the update! Is the Distance Field GI base off this technique? http://http.download.nvidia.com/deve...gems2_ch14.pdf
Hard for me to say, but it looks like maybe you're still on 4.7? DFGI is NOT in 4.7, but I stupidly had something hooked up to the 'r.distancefieldgi' cvar so now whenever someone tries that in 4.7 they think it's DFGI. Lesson learned.
Do we have any options yet to tweak, even if DFGI is not meant to be used yet?
If you want hidden tweakables, all the cvars are under 'r.ao*' for DFAO related stuff (sampling rate, etc) and 'r.dfgi*' for GI. The main ones for DFGI quality are the Surfel density and the bounce distance. I can't remember what the cvars were atm. You probably have to reload the level after changing those, as Surfels are generated on load right now.
Can DFGI work with spotlight and pointlight?
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