Originally posted by iniside
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I know about the distance stuff with the raytraced shadows and it indeed is very cool....but man...SOFTSHADOWS!! xD
Yeah...I dont know^^ I am basically just hoping to get a scalable dynamic replacement for lightmass that provides maybe different approaches depending on what kind of game you are working on at some point (does that sound too demanding?

Cheers!

EDIT: One last thing regarding "Epic is building stuff for Fortnite". I really dont want to sound angry or offensive (**** I am far away from it


We are licensing the Unreal Engine 4, not the Fortnite Engine! It is good when the development of a certain game pushes the tech forward, but its not good if this might also hold the tech back because time and ressources are spent
on developing a game specific feature thats not the best gain for the Engine as a product overall

Just to mention this perspective as well

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