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Postprocess material instance blendable priority

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    Postprocess material instance blendable priority

    Right now when creating postprocess material one can set BlendablePriority in the Details panel. However if material instance is created using the postprocess material, then this option is not available.

    Consider following setup. I have postprocess material with the bunch of params (scalars, vectors, textures..). Then I create two material instances from it. If I use either of those two instances separately in the PostProcessVolume then everything is OK, however if I use them both, something is really wrong. Look fro the images below to see an example.

    1st material instance alone:
    Click image for larger version

Name:	pp1.png
Views:	1
Size:	346.8 KB
ID:	1140385

    2nd material instance alone:
    Click image for larger version

Name:	pp2.png
Views:	1
Size:	428.7 KB
ID:	1140386

    Both instances together - bummer
    Click image for larger version

Name:	ppboth.png
Views:	1
Size:	542.0 KB
ID:	1140387
    Post Processing material packs:
    ScreenFX Distortions and Blurs Marketplace | Website | Video
    ScreenFX Damage and Shield Effects Marketplace | Website | Video
    HomePage: deststudio.com
    Twitter: devast3d
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