Announcement

Collapse
No announcement yet.

[REQUEST] Blueprint Graph Shortcuts

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [REQUEST] Blueprint Graph Shortcuts

    Hello; We know that the worst part of a visual programming environment is the eventual spaghetti your graphs becomes after you add some functionality to it.
    I try to avoid the mess as much as I can using subgraphs for everything possible, even though doing that is not enough to avoid tons of wires going wild everywhere in most of these graphs.

    I'd like to suggest a simple way to help with organization and workflow; Would be the possibility to add "shortcuts" to a node instead of linking wires. Shortcuts for a wire, like this:




    Than when user hovers mouse over a shortcut, it draws the wire to the node it is actually linked to. Would be sooo much less visual pollution.
    Would be a good addition if possible to add this to the blueprint system, sometimes when you try to link a wire from a node to another node far away in the graph is a pain in the *** to link them together...
    But before we have this kind of new features, bugs like the annoying errors with "Transient" data for functions inside blueprint libraries must be fixed :/
    Last edited by BrUnO XaVIeR; 11-03-2014, 02:19 PM.
    | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

    #2
    Hi Bruno Xavier,

    Unfortunately your image did not come through, can you repost it? Thank you!
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

    Comment


      #3
      Oh sorry, I fixed image url.
      I don't know how exactly Blueprints system is built so I don't know if something like that is possible or not, but having that kind of shortcuts would be nice to link nodes far away from each other in a very big graph.
      | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

      Comment


        #4
        Hi BrUnO XaVIeR, I use to set variables for don't need use long lines.

        Attached Files

        Comment


          #5
          Yeah, but variable instances can be used only with, well, variables.
          When you have many nodes that are not just variables, that won't help.
          | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

          Comment


            #6
            Agreed there's lots of opportunities to improve clarity with complex blueprints. From past experience I found that hover toggles end up not being great as they break readability for scripts (not an issue for smaller projects, but terrible for multi-developer setups). Once we get on the other side of these stability and performance improvements for blueprints I think it'll be a great opportunity for us to deep-dive into some usability improvement brainstorms - ideally in an open manner that allows developers such as yourself to be involved.

            Comment


              #7
              Alright, thank you for taking note about this; I don't use Blender but I hear that its graph editor has a lot of smart workflow tools. Would be nice to see Blueprints evolve to a very versatile system like that. Thanks!
              | Savior | USQLite | FSM | Object Pool | Sound Occlusion | Property Transfer | Magic Nodes | MORE |

              Comment

              Working...
              X