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Allow to customize viewport controls

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    Allow to customize viewport controls

    Hi guys and thanks for this stunning Engine.
    To optimize the work, i would like to assign to certain functions, different controls. For example change the PAN and ORBIT control with that of 3ds MAX (Middle Mouse button to PAN and ALT+Middle mouse button to ORBIT).

    Thanks again!

    #2
    Hi Vindkald,

    As Jared pointed out here:

    https://forums.unrealengine.com/show...l=1#post163681

    This is already in the editor. You can Alt+LMB to orbit, Alt+MMB to pan, and Alt+RMB to zoom in/out on an object.
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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      #3
      Hey Adam, any chance of the orbit getting an orbit around the pick point so we don't have to press F all the time?

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        #4
        Originally posted by Adam Davis View Post
        Hi Vindkald,

        As Jared pointed out here:

        https://forums.unrealengine.com/show...l=1#post163681

        This is already in the editor. You can Alt+LMB to orbit, Alt+MMB to pan, and Alt+RMB to zoom in/out on an object.
        Ok,
        but my request is for a fully customizable controls, if possible. A good viewport camera handling is important for level creation.

        Thanks for the answer.

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          #5
          Hi, I second this request.

          I'd like to be able to reassign the mouse controls and modifier keys for viewport orbit, look, pan, etc. It'd be great to be able to assign an arbitrary combination of custom modifier key (or no key) + custom mouse button for any of those. E.g., if I want orbit to be middle-mouse drag (vs. the default Ctrl+left mouse button drag), I want to be able to do that.

          Any chance of that happening soon? That'd be sweet!

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            #6
            I'd like to request this too.

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              #7
              For those willing to build from source... a pull request has been created that adds 3ds Max style viewport controls. See https://github.com/EpicGames/UnrealEngine/pull/4683 for more details.

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