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Feature Request Content Browser Duplicate and Replace

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    Feature Request Content Browser Duplicate and Replace

    When duplicating anything in the content browser, UE4 automatically creates a copy in the same folder, but with a slightly different name. This works most of the time, but for what I'm doing, it will not work.

    I need to be able to duplicate a material instance, and then simultaneously replace another in the same directory.

    Example: I have 2 material instances. Both share the same parent material. If I change one material instance, I would like to propagate those changes to a duplicate material instance. The other material instance already exists, and is already applied to dozens of static meshes. So, I have 2 options. I can either, duplicate and update the several dozen static meshes with the NEW material instance, or I can duplicate and replace an existing material instance, which would therefore save gobs of time.

    I recommend a "duplicate and replace" function so that I may save gobs of time. :-)

    Example: Right click on material instance > "Duplicate & Replace". Tadah. :-)

    If there is another way to do this, can a reply be posted to this with the answer?

    Thanks! -Neil (CaptainMigraine)
    Contact me: (Steam: Neillithan) (E-mail:

    If you delete the material assigned to many meshes, you will get a window that gives you the option to replace all references with a new material. This system works for any asset reference.
    Luminawesome Games