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[Feature Request] Get Tickable When Paused BP Node

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    [Feature Request] Get Tickable When Paused BP Node

    I'd like to see a node that will return whether or not an actor is set to tick when paused. This way I can set an actor to be tickable for an event, then when the event ends I can set it back to non-tickable if it started as non-tickable or leave it as tickable if it was tickable before the event began.

    I hope my rambling makes sense. Thanks!
    iTween For UE4
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    #2
    Jared Therriault,

    Thank you for your request, we will take this into consideration.
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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      #3
      Thank you for taking it into consideration bro
      iTween For UE4
      Procedural pathed animation for actors, components & UMG - $0
      Runtime DataTable
      DataTables dynamically loaded from text or Google Sheets while your game is running!
      easyCSV
      Fast, cheap, and accurate CSV parsing at runtime!

      Comment

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