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    UMG: Get render transforms exposed to blueprints

    I'm really happy about being able to set render transforms now, but without being able to Get render transforms for widgets I can't develop iTween for UMG properly. Is this in the pipeline?
    Procedural, modular, on-the-fly animation - iTween For UE4
    - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

    #2
    Originally posted by Jared Therriault View Post
    I'm really happy about being able to set render transforms now, but without being able to Get render transforms for widgets I can't develop iTween for UMG properly. Is this in the pipeline?
    I've just checked in a change to the master branch for this, so it won't be in 4.5. Does iTween have a C++ component or is it purely a blueprint library?

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      #3
      Originally posted by NickDarnell View Post
      I've just checked in a change to the master branch for this, so it won't be in 4.5. Does iTween have a C++ component or is it purely a blueprint library?
      Bummer! Well, hopefully 4.6 won't be too far off from 4.5. If it's on the master branch I'll have it ready by the time it makes the stable release. It's 100% content right now, the C++ version will come after the BP version is 100%. Thanks for committing this change, Nick!
      Procedural, modular, on-the-fly animation - iTween For UE4
      - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

      Comment


        #4
        Originally posted by Jared Therriault View Post
        Bummer! Well, hopefully 4.6 won't be too far off from 4.5. If it's on the master branch I'll have it ready by the time it makes the stable release. It's 100% content right now, the C++ version will come after the BP version is 100%. Thanks for committing this change, Nick!
        Scratch that - just fixed it in 4.5 too, so should be in the final release.

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          #5
          Originally posted by NickDarnell View Post
          Scratch that - just fixed it in 4.5 too, so should be in the final release.
          You're awesome Thanks for everything, Nick.
          Procedural, modular, on-the-fly animation - iTween For UE4
          - Actors - Components - UMG - Ease In - Ease Out - Path-constrained Animation - $0

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