Announcement

Collapse
No announcement yet.

[Feature Request] Re-orient meshes once imported into UE4

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    [Feature Request] Re-orient meshes once imported into UE4

    I have two weapon meshes, one from the shooter game and one from the sci fi weapons pack. One is oriented towards the Y axis, the other towards the X axis. Without adding another component to my blueprint, I cannot fix these weapons to both face the same axis (unless I export them, import into Maya/3ds, re-orient, and export, and re-import them). I should most certainly be able to do this within the engine itself.

    See:

    Click image for larger version

Name:	test.png
Views:	1
Size:	473.7 KB
ID:	1139109

    Click image for larger version

Name:	37897525d4dd689dd6ecebb2253dc2d2b31a071c85.png
Views:	1
Size:	496.3 KB
ID:	1139110

    Click image for larger version

Name:	37897525d491c765d2cdb6c606d33cba78730e45de.png
Views:	1
Size:	246.6 KB
ID:	1139111
    CrashGame (Working title for my survival/exploration game) - YouTube

    #2
    +100 to be able to set a desired transform in the import settings would be very useful

    Comment


      #3
      I should most certainly be able to do this within the engine itself.
      Im not so sure if that is so easy...
      Because meshes are also imported with their pivots at world origin and from reading between the lines of some Epic staff posts, modifying the pivot on import is not that easy either.
      For some reason, changing coordinate values (which a rotation would also imply for the vertices), is more difficult then the amateur would suspect...

      Comment


        #4
        Originally posted by Anadin View Post
        +100 to be able to set a desired transform in the import settings would be very useful
        We tried really hard to get this in for 4.5, but ran into a lot more problems than expected getting it to work properly for animations etc. I believe there _is_ an option to scale on import though, and a full transform should be in 4.6.
        Lead Programmer - UE4 Animation/Physics/Audio Team - Epic Games
        Twitter: @EpicJamesG

        Comment


          #5
          Just want to say you guys are awesome! I went to add a few Blueprint functions to the editor as I was annoyed at not having them (e.g. degrees to radians) and saw they were already in 4.5. You guys are moving fast!
          CrashGame (Working title for my survival/exploration game) - YouTube

          Comment

          Working...
          X