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InstancedStaticMesh gets darker the larger it's scaled.

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    InstancedStaticMesh gets darker the larger it's scaled.

    I have a blueprint with an instanced static mesh in it which is scaled based on the size of a vector that the player chooses. This works just fine, and on normal static mesh everything looks fine. But if I used an instancedstaticmesh as I would like, the larger it's scaled the darker it get's till it gets to the shadow darkness.

    #2
    Edit: Never mind it's still broken
    Last edited by DarkHorror; 10-04-2014, 03:29 PM.

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