I have a unity background and usually the packaged game size is very nice even for 3d games, whereas in ue4, the packaging can really be very bloated, even after following the docs. Will the future u4 (ue5) version perhaps adress this and offer more optimization in that regard. Its a real deal breaker for some when a simple block game on itch.io is around 250 mb, I know its not that large but compared to the other games that are mainly shipped on unity, its still alot more than those. I hope epic can somehow crunch some more optimization in that, so we get more reasonable file sizes for desktop as well as mobile.
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Are we ever gonna get way smaller package sizes?
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It makes more sense to petition Epic to give additional grants to Godot etc, than invest in this area tbh.
You can't get everything in a single engine anyway (soon everything starts to fight each other and itself).
Look at the areas where Epic has already dropped support, for clues as to what Epic plans next maybe.
Last edited by UnrealEnterprise; 01-03-2021, 02:04 PM.----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
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Originally posted by UnrealEnterprise View PostIt makes more sense to petition Epic to give additional grants to Godot etc, than invest in this area tbh.
You can't get everything in a single engine anyway (soon everything starts to fight each other and itself).
Look at the areas where Epic has already dropped support, for clues as to what Epic plans next maybe.
edit: for instance this game https://www.pcinvasion.com/wp-conten...december-1.jpg (was free on epic i believe) is only eating up 4 gigabites of disk space. (it was made in unity i believe) and its sort of huge. Now my game isnt a fraction of what this is and is already eating 2 gbs alone. (even after following the documentation)Last edited by MadPolygon; 01-03-2021, 02:23 PM.
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You can't really fight the trend though look at the direction things are going.
Realistically, Lumen & Nanite are only going to bloat the engine even more.
Plus, all the Plugins and other Sub-Systems that come enabled by default.
Most of the developed world have no problems downloading Gigs and Gigs!
Most people decide whether or not to, by hype / promos / freebies not size.----------------------------------------------------------------------------------------------------------
What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
Instead its better to just take projects apart (see the free 'creators' listed here)
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well, i just wished there was something done there, maybe dont package engine features never in use etc. Even sending builds around to people/clients is more painful. I did a test, and a similar unity project almost only took 30mb while ue4 took around 140mb. thats almost 4x as much. I know unreal is heavier etc, but Im sure there is room for improvement.
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