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[Feature Request] Multiple lines in custom node (HLSL)

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    [Feature Request] Multiple lines in custom node (HLSL)

    It's not comfortable to paste custom code in one line, because if you have comments in it, it will be broken: http://gyazo.com/f7702a8370358d4507ed0605457377bb
    21
    YES! This is very important to my workflow and would be beneficial.
    71.43%
    15
    Maybe. It might be nice, but not urgent.
    23.81%
    5
    No. I do not feel this suggestion is necessary.
    4.76%
    1
    Making games with Unreal Engine https://alyamkin.com

    #2
    Hi ufna,

    Thanks for the feedback. I have added a poll to your post as a test to help us get a feel for how the community feels about feature requests. We may be encouraging users to create polls for future feature requests.

    Thanks
    Adam Davis | Marketplace Support | Epic Games
    How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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      #3
      Understood, thank you!
      Making games with Unreal Engine https://alyamkin.com

      Comment


        #4
        Honestly, why do we even need a poll? ^^;;
        Having control over shaders is fundamental, I'm not just going to wire up pretty boxes.
        Coming from Unity, where they use CG + their ShaderLab utility functions, I expected Unreal to be at least on par.

        Comment


          #5
          This is clearly a needed feature for relatively obvious reasons - it's also been requested numerous times and I'm pretty sure you guys have a TTP somewhere for this already, and have done for quite some time!

          Not sure why a poll would be needed..

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