Announcement

Collapse
No announcement yet.

How does nanite work in ue5 ???

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How does nanite work in ue5 ???

    I'm sure the nitty gritty is a secret. But i'm still curious about the "basics" or what else you guys can talk about?
    From the descriptions out there, it basically LOD's so that each polygon is at least a pixel small. And keeps it that way regardless of distance from cam.
    Makes a ton of sense. And I can totally see 3d being able to do that.

    What I don't understand is how the "lod'ing" of the triangles doesn't have its own massive performance hit?
    For example, if you run an optimize function in 3d software (like 3dsmax) it takes a while to calculate. Even for realtively lowres meshes.

    How does the ue5 engine do this in realtime without smashing the framerate?

    Just curious thanks.

    #2
    Check Digital Foundry channel in YouTube and answers are there analyzed by experts.
    tox.chat - Skype alternative, fast C/C++, no bloat.

    Comment

    Working...
    X