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Remove 120 fps limit in editor

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  • started a topic Remove 120 fps limit in editor

    Remove 120 fps limit in editor

    Hi,

    I think you should remove the hard-coded 120 fps cap in the editor. I think this cap makes it much harder to optimize your graphics settings, especially with Oculus Rift coming where you need a much higher base fps. Mobile games also require you to aim for a much higher fps, considering the game will be running on low-end devices.

    I know you can use the Standalone Game preview mode, but this loads much slower and you cannot adjust settings on the fly, so it's not really a viable alternative.

    The cap is also confusing and made me waste a couple of hours trying to find the right settings.

    There are many other alternatives to cap fps, including r.VSync, t.MaxFPS and Smooth Frame Rate, so I don't think removing this should be a problem.

    Thanks.

  • replied
    Originally posted by DoctorPC View Post
    Perhaps would be the best to give us a bloody selection, that the command "t.maxfps [SELECTION]" every time the editor is launched?
    I'm pretty sick of typing this myself.

    Leave a comment:


  • replied
    I agree, a setting in Project Settings would be the best.

    Leave a comment:


  • replied
    I would like it to be normally locked to 60fps...

    Perhaps would be the best to give us a bloody selection, that the command "t.maxfps [SELECTION]" every time the editor is launched?

    Leave a comment:

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