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Light Building - Error in RunUAT

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    [PACKAGE & DEPLOY] Light Building - Error in RunUAT

    I can't build light from CMD.
    I try to build form Engine and project in shortest possible path, but no success.

    Code:
    C:\>"C:\Program Files\Epic Games\UE_4.24\Engine\Build\BatchFiles\runuat.bat" -ScriptsForProject="***.uproject" RebuildLightmaps -P4
    Running AutomationTool...
    Parsing command line: -ScriptsForProject=***.uproject RebuildLightmaps -P4
    Detected Perforce Settings:
      Server: ***
      User: ***
      Client: ***
      Branch: ***
      Last Change: 3561
      Last Code Change: 3560
    ********** REBUILD LIGHT MAPS COMMAND STARTED **********
    ********** REBUILD LIGHT MAPS COMMAND FAILED **********
    Error message: Object reference not set to an instance of an object.
    ERROR: System.NullReferenceException: Object reference not set to an instance of an object.
              at AutomationScripts.Automation.RebuildLightMaps.ExecuteBuild() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\RebuildLightMapsCommand.Automation.cs:line 57
              at AutomationTool.BuildCommand.Execute() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
              at AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 538
              at AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 508
              at AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 176
              at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
              at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 731
              at AutomationTool.Program.Main(String[] Arguments) in D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:line 88
           (see C:\Users\Farm64\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\Log.txt for full exception trace)
    AutomationTool exiting with ExitCode=1 (Error_Unknown)
    BUILD FAILED
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