Right now, the WidgetInteraction's debug line is really thick, and it's silly to have to add your own custom line trace and get it to line up properly in order to customize its thickness. It would be nice to have the same sort of options we have with line/sphere traces on the WidgetIntereaction's debug trace.
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Add a thickness option for the WidgetInteraction debug line
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I created a PR to address this issue, see https://github.com/EpicGames/UnrealEngine/pull/6737 . Cheers,
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Originally posted by project.gheist View PostI created a PR to address this issue, see https://github.com/EpicGames/UnrealEngine/pull/6737 . Cheers,
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Originally posted by Nostrildumbass View Post
Hi, it's no big deal as I know this wasn't a groundbreaking feature to add, but I noticed that the PR link you posted doesn't work; did something change?
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