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Add a thickness option for the WidgetInteraction debug line

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  • replied
    Originally posted by Nostrildumbass View Post

    Hi, it's no big deal as I know this wasn't a groundbreaking feature to add, but I noticed that the PR link you posted doesn't work; did something change?
    I'm assuming you are seeing a 404 page, that is normal as the repo is private and you need to have signed up first, see https://www.unrealengine.com/en-US/ue4-on-github for steps on how to do that.

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  • replied
    Originally posted by project.gheist View Post
    I created a PR to address this issue, see https://github.com/EpicGames/UnrealEngine/pull/6737 . Cheers,
    Hi, it's no big deal as I know this wasn't a groundbreaking feature to add, but I noticed that the PR link you posted doesn't work; did something change?

    Leave a comment:


  • replied
    I created a PR to address this issue, see https://github.com/EpicGames/UnrealEngine/pull/6737 . Cheers,

    Leave a comment:


  • Add a thickness option for the WidgetInteraction debug line

    Right now, the WidgetInteraction's debug line is really thick, and it's silly to have to add your own custom line trace and get it to line up properly in order to customize its thickness. It would be nice to have the same sort of options we have with line/sphere traces on the WidgetIntereaction's debug trace.
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