To improve the Blender to Unreal Engine workflow we're developing a "Send to Unreal" add-on for Blender.
Please provide feature requests and notes to this thread!
CURRENT FEATURES
Validations:
Check if asset has geometry
Check if asset has unused materials
Check texture references
Check asset LOD names
Check LOD vertex budget
Check if actions are stashed
Check if actions are mutedOn
Export actions:
Stash and unmute all animations(this makes sure that your active animation and all your stashed strips are always exported)
FBX Mesh smoothing optionsUnreal
Import Options:
Import Materials
Import Textures
Import Animations
Import LODS
Launch Import UI (allows you to set all fbx import options in the UI for a unique import)
Mesh import path within the local project from the open editor
Animation import path within the local project from the open editor
Paste in the copied reference to an existsing skeleton in your unreal project
Please provide feature requests and notes to this thread!
CURRENT FEATURES
Validations:
Check if asset has geometry
Check if asset has unused materials
Check texture references
Check asset LOD names
Check LOD vertex budget
Check if actions are stashed
Check if actions are mutedOn
Export actions:
Stash and unmute all animations(this makes sure that your active animation and all your stashed strips are always exported)
FBX Mesh smoothing optionsUnreal
Import Options:
Import Materials
Import Textures
Import Animations
Import LODS
Launch Import UI (allows you to set all fbx import options in the UI for a unique import)
Mesh import path within the local project from the open editor
Animation import path within the local project from the open editor
Paste in the copied reference to an existsing skeleton in your unreal project
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