Every time since the hotfix the editor has been opening both Oculus and SteamVR when launching, even with the VR plugins turned off, and neither of them seem to be starting properly since they both spit out error messages (that they can't find the headset), and the editor starts when I've closed them down. This all happens again when I open a project, and the overall startup time with all of this is quadrupled. Does something in the launch process trigger them to think the headset has been put on even when it hasn't?