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Initial Issue with UE4

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    Initial Issue with UE4

    Hello,
    I am new to making games, and I've made one game in Unity.
    Coming over to UE4 I find it very challenging how buggy/picky this engine is.

    Almost always after compiling some new C++ code, something breaks in the game. A blueprint thinks it cant reference a variable that hasn't be changed, or some functionality that hasn't been touched just suddenly stops working.

    Then follows this long troubleshooting process of :
    1) Closing editor and reopening
    if that doesn't work
    2) Closing editor and launching thru VS with Cntrl+F5
    if that doesn't work
    3) Deleting binaries folder and generating new VS code/ project files through .exe
    if that doesn't work
    4) Deleting or changing the blueprint and starting over.


    I must say this is very frustrating and time consuming, its odd the UE4 has these problems immediately but I haven't seen any in Unity.

    Im unsure what can be done, and it seems alot of people just accept this with UE4, but I must say its really challenging for a newb because you feel like youre doing something wrong,
    and when youve done everything right and your edits dont show in game... you can go down a real rabbit hole of confusion.

    Thanks for your time.
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