The number one complaint people have towards UE4 is simply the massive size of it. When they talk about this they are not complaining that their computer cannot handle the size(usually), they are complaining that they cannot handle the size. In other words they simply feel overwhelmed by all the jobs UE4 has to offer them. Some of these people are not inexperienced, some of them have over a decade of experience. These people can be found on Reddit and YouTube.
Sometime ago I submitted that Epic create a 'mini-UE4' to address this complaint. Feedback was generally not positive toward the idea for reasons.
So today I submit as a much easier alternative, that Epic pursue the implementation of a 'Show/Hide' feature into their engine. This feature would allow users to simply 'Hide' the bigness of UE4 so that, if they wanted, their experience with UE4 could feel similar to using Godot. 'Show/Hide' could be developed to allow a user - with a single click - to hide stuff not related to their job in the engine or to customize their experience (much more clicks, but still easy).
I think the 'Show/Hide' features would be an option that users would have at Project creation. One would start with a very simple setup that hides a lot but would have the option to 'Show' more of the engine as desired. One would obviously need to be careful with 'Show/Hide' because using it in the middle of project development might break the project(If they hide something the project is using), but the user should be able to undo their mistake to get their project working again. A more organized company could use 'Show/Hide' to define a job.
The attitude behind 'Show/Hide' is firstly to make UE4 easier to learn. I think the people who struggle the most with UE4 are the ones who were won over by the pitch that UE4 is an 'agnostic' engine, and they have some unique ideas, but there is no 'how-to' for what they want to do. So they end up getting lost and and frustrated searching and searching and searching in some miserable state of seemingly everlasting pergatious discontentment, and then they give up. Because it's too big.
'Show/Hide' would address the number one complaint leveled against UE4.
Just food for thought. What do you think?
Sometime ago I submitted that Epic create a 'mini-UE4' to address this complaint. Feedback was generally not positive toward the idea for reasons.
So today I submit as a much easier alternative, that Epic pursue the implementation of a 'Show/Hide' feature into their engine. This feature would allow users to simply 'Hide' the bigness of UE4 so that, if they wanted, their experience with UE4 could feel similar to using Godot. 'Show/Hide' could be developed to allow a user - with a single click - to hide stuff not related to their job in the engine or to customize their experience (much more clicks, but still easy).
I think the 'Show/Hide' features would be an option that users would have at Project creation. One would start with a very simple setup that hides a lot but would have the option to 'Show' more of the engine as desired. One would obviously need to be careful with 'Show/Hide' because using it in the middle of project development might break the project(If they hide something the project is using), but the user should be able to undo their mistake to get their project working again. A more organized company could use 'Show/Hide' to define a job.
The attitude behind 'Show/Hide' is firstly to make UE4 easier to learn. I think the people who struggle the most with UE4 are the ones who were won over by the pitch that UE4 is an 'agnostic' engine, and they have some unique ideas, but there is no 'how-to' for what they want to do. So they end up getting lost and and frustrated searching and searching and searching in some miserable state of seemingly everlasting pergatious discontentment, and then they give up. Because it's too big.
'Show/Hide' would address the number one complaint leveled against UE4.
Just food for thought. What do you think?
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