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Single Layer Water Shading Feedback

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    [RENDERING] Single Layer Water Shading Feedback

    Tried it in preview and can say that is good to finally have ability to render water in stock unreal engine.

    Few thoughts/suggestions:

    1) Ability to override vertex normal for pixel normal offset refraction mode. This refraction mode relies on vertex normals, which large body water meshes commonly do not have. Without said feature, water shading model cannot be used with screen-space projected grid and several other projections.

    2) Velocity output, including tessellation, working with previous frame switch. A bit on the luxury side of things, but still quite needed.

    3) Planar SSR.
    Last edited by Deathrey; 11-25-2019, 11:36 AM.
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