UE4 really lacks in some organization tools:
1 - Remove unused textures, shaders, and other elements.
2 - Collect BP: Please give us a tool where it takes everything inside a BP and collects them in one chosen folder in the same project, everything used in the BP gets moved to that folder from shaders to textures to animation and objects.
I'm sure there are more areas to cover but these two can drastically improve everyday tasks.
1 - Remove unused textures, shaders, and other elements.
2 - Collect BP: Please give us a tool where it takes everything inside a BP and collects them in one chosen folder in the same project, everything used in the BP gets moved to that folder from shaders to textures to animation and objects.
I'm sure there are more areas to cover but these two can drastically improve everyday tasks.
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