Originally posted by Doctor Ergot
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Organization tools!
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William K replied
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William K repliedOriginally posted by Doctor Ergot View Post
Editor scripting with Python serves this purpose.
Look at script examples: https://github.com/mamoniem/UnrealEditorPythonScripts
It would be extreme mess to put a big percentage of assets into "blueprint assets" folder. Everything can be used in blueprints and it's up to team to work on clean folder structure.
Of course, if you want this badly, try python scripting: iterate through all blueprints, get all assets in reference chain and move it. It's very specific need and writing your own scripts is the best way to fulfill that need
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Moth Doctor repliedOriginally posted by William K View Post1 - Remove unused textures, shaders, and other elements.
Look at script examples: https://github.com/mamoniem/UnrealEditorPythonScripts
Originally posted by William K View Post2 - Collect BP: Please give us a tool where it takes everything inside a BP and collects them in one chosen folder in the same project, everything used in the BP gets moved to that folder from shaders to textures to animation and objects.
Of course, if you want this badly, try python scripting: iterate through all blueprints, get all assets in reference chain and move it. It's very specific need and writing your own scripts is the best way to fulfill that need
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Organization tools!
UE4 really lacks in some organization tools:
1 - Remove unused textures, shaders, and other elements.
2 - Collect BP: Please give us a tool where it takes everything inside a BP and collects them in one chosen folder in the same project, everything used in the BP gets moved to that folder from shaders to textures to animation and objects.
I'm sure there are more areas to cover but these two can drastically improve everyday tasks.Tags: None
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