Originally posted by sabbir
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RTX shadow problem on Megascans asset
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martintgh1 repliedLooks like it is still a thing with instanced meshes and foliage...
https://answers.unrealengine.com/que...9889/view.html
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subn00b repliedI am having this same issue in 4.25 but only if lights are casting ray traced shadows, turning that off fixes the artifacts. I still have other RTX features enabled like RT reflections and GI.
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artofcharly replied -
Moth Doctor replied -
ZacD repliedYou can still do wind effects, just not with world position offset.
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artofcharly repliedOriginally posted by NasteX View PostCurrently raytracing doesnt have support for materials that have world offset. Aka remove the wind simulation and it will render fine.
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NasteX repliedCurrently raytracing doesnt have support for materials that have world offset. Aka remove the wind simulation and it will render fine.
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