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RTX shadow problem on Megascans asset

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    [RENDERING] RTX shadow problem on Megascans asset

    Hi, dear Unreal Engine team.

    So, I've sent this bug to the Quixel team and they said, that I should ask you about this issue =)

    Please check this video to investigate the issue =)


    #2
    Currently raytracing doesnt have support for materials that have world offset. Aka remove the wind simulation and it will render fine.

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      #3
      Originally posted by NasteX View Post
      Currently raytracing doesnt have support for materials that have world offset. Aka remove the wind simulation and it will render fine.
      Hm =) And if I need wind simulation - I should turn off the RTX? =) crazy situation =) But thank you for the answer.

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        #4
        You can still do wind effects, just not with world position offset.

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          #5
          4.24
          https://trello.com/c/DfLmOtCf/494-wp...-static-meshes

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            #6
            can't wait for 4.24 to drop for that

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              #7
              Originally posted by Doctor Ergot View Post
              Awesome! Thank you!

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