Hi everyone,
I don't know if I have a lack of knowledge in Unreal (yes for sure).
I'm currently extending the APlayerCameraManager and I need to blend between ViewTargets in other way that basic interpolation (binding a UFUNCTION() instead of an enum EViewTargetBlendFunction)
It could be great to have the same thing than FLatentActionInfo or FCallbackInfo.
Best regards everyone,
Alex
I don't know if I have a lack of knowledge in Unreal (yes for sure).
I'm currently extending the APlayerCameraManager and I need to blend between ViewTargets in other way that basic interpolation (binding a UFUNCTION() instead of an enum EViewTargetBlendFunction)
It could be great to have the same thing than FLatentActionInfo or FCallbackInfo.
Best regards everyone,
Alex
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