I recently updated to UE4 version 4.23, and the nice, easy-to-understand gaussian blur I was using for my background has been removed, and now I seem to obliged to spend time learning about shutters, apertures, focal distance, etc. I think UE4 camera settings are becoming excessively complicated, and I'd suggest having an option to enable "advanced" camera controls for those who need / want them.
I was very satisfied with the gaussian blur effect I had created with the post process volume - I'd like to know how this can be replicated, and why it was removed.
Additionally, what is the relationship between post process volumes and cameras? Do the settings on the camera override those on the post process volume, or is the reverse true?
I was very satisfied with the gaussian blur effect I had created with the post process volume - I'd like to know how this can be replicated, and why it was removed.
Additionally, what is the relationship between post process volumes and cameras? Do the settings on the camera override those on the post process volume, or is the reverse true?
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