So today I tested out how dynamic lighting only is in 4.23 and I noticed that dynamic shadows now give very inconsistent results, and on the landscape terrain they seem completely broken.
As can be seen in this picture, this shadow is not right.

It's easily reproducable: add a landscape terrain to your level, sculpt some mountains near the edge and rotate your directional light till you see long shadows. And there is nothing I can do in the light settings to prevent this.
As can be seen in this picture, this shadow is not right.
It's easily reproducable: add a landscape terrain to your level, sculpt some mountains near the edge and rotate your directional light till you see long shadows. And there is nothing I can do in the light settings to prevent this.
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